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- on mouseDown
- repeat while the stillDown
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to the number of cast "dnHELP"
- else
- set the castNum of sprite clickOn() to the number of cast "HELP"
- end if
- puppetSprite(24, 1)
- set the type of sprite 24 to 1
- set the ink of sprite 24 to 8
- set the foreColor of sprite 24 to 210
- set the castNum of sprite 24 to the number of cast "HHELP"
- set the locV of sprite 24 to 245
- set the locH of sprite 24 to 330
- updateStage()
- end repeat
- set the type of sprite 24 to 0
- set the castNum of sprite clickOn() to the number of cast "HELP"
- updateStage()
- end
-